UX/UI design that turns visitors into customers
The challenges we solve
Visitors land
and leave without doing anything.
Traffic is fine. The product isn’t broken. But something in the flow is losing people before they convert.
The interface looks fine,
but the results aren’t there.
Design that doesn’t perform isn’t design — it’s decoration. We fix the function behind the form.
You’ve had a redesign before.
It didn’t move the needle.
That usually happens when the process starts with visuals, not behavior. We start with data.
No one owns the UX internally.
And it shows.
From research to final dev handoff — we cover the full cycle so your team doesn’t have to.
You need to move fast without breaking what’s working.
We operate in structured sprints.
Changes are tested and validated before they go live.
Who we work with
- Prototype in 2–4 weeks
- UX-first approach
- Flexible with edits
- UX/UI design for websites
- Improving UX quality
- Ongoing product support
- UX research and analytics
- Corporate system design
- In-house and dev team support
Research on a budget that does not include research
Most projects cannot fund a study and most do not need one. What they need is to stop guessing about five or six specific things.
The cheap sources are usually already in the building. Support tickets name the screens people fail on. The sales team can recite the three questions every prospect asks. Search queries on your own site read as a list of things people could not find. Session recordings from a single week show where a form is abandoned. None of that is a controlled experiment. All of it beats an opinion.
Five conversations with real users surface most of what matters in an interface, provided the questions are about what happened rather than what someone would prefer. Ask about the last time they tried to do the thing. Preferences are easy to answer and rarely predict behaviour.
The states nobody puts in a presentation
A design review shows the screen full of the right data, on a fast connection, with a name that fits its column. Then it ships and meets the world.
- the empty state, before any data exists
- the loading state on a slow connection
- the error when a payment provider times out
- a list of two items, and a list of ten thousand
- a product name in German that runs twice as long
- a user with permission to see half the page
These are not edge cases in the statistical sense. They are most of the first hour a new customer spends with a product, and a missing empty state is why an onboarding looks broken on day one. We draw them alongside the main screens rather than after, because the alternative is a developer inventing them at the end of a sprint, alone, at speed.
Handoff: what a developer needs that a picture cannot carry
A design file is a set of pictures. Code is a set of rules. Most handoff friction is the distance between those two.
What a build needs beyond the artboards: how each element behaves between the two widths that were drawn, which text may wrap and which must truncate, what is fixed and what stretches, the hover and focus and disabled versions of every control, and the tap target on a phone. Then the dull ones. What the layout does when the browser font size is doubled. Whether a component appearing in two places is one component or two that happen to look alike.
The cheapest fix is a short review together while the first screens are being built. It takes an hour. It prevents the version of the project where design and development each did what they were asked and the result matches neither.
Writing the words before drawing the screens
Most interface problems are language problems in a visual costume. A button nobody presses is rarely too small; it usually promises something the person did not want, or conceals what happens after. An empty state that feels broken is a paragraph written by whoever was nearest the deadline.
So the words come first. In a document, before the layout. Every screen has a job that fits in one sentence: what the person came to do, what they need to know in order to do it, what happens next. If that sentence cannot be written, the screen is not ready to be drawn. Drawing it only hides the gap under something attractive.
The text written first is the text nobody demos. Error messages that name the field and the fix rather than announcing that something went wrong. A confirmation that says what was charged and when it arrives. The day-one empty state, where there is no data and the screen has to teach instead of display. The wording of a destructive action, where delete and delete permanently are two different promises. These are the moments people remember, and they are routinely written last, at speed, by whoever has the file open.
Working this way also shortens the argument about visuals. Once the words are agreed the layout has a job — make this readable in this order — and taste occupies a smaller share of the conversation. Copy written to fit a box that already exists gets trimmed until it stops being true. A box built around a sentence that has to be said tends to fit. That is the whole trick.
It also changes who sits in the review. A screen described in sentences can be checked by the people who know whether its promise is true — support, legal, whoever owns the number on display — before the pixels make disagreement expensive. Send them a picture instead and you get comments on the colour, which is the one thing they were not needed for.
What UX/UI design services we offer
What’s included in UX/UI
Have a custom request in mind?
Our UX/UI approach
We focus on what matters: user behavior, thoughtful structure, and data-driven improvements. Design that is measured, then proven to work.
How we design — from first call to handoff
UX/UI design
Pick your starting point— every format includes a fixed quote, full design file ownership, and post-delivery support.
- Friction map and prioritized fix list
- Screen-by-screen recommendations
- Behavior-based improvements
- Research, user scenarios, and prototypes
- Full UI design + design system
- Post-launch A/B testing and iteration
UX/UI design pricing
Pricing is tailored to each project — based on its stage, scope, and business objectives.
Tools that enhance UX/UI
We use only the tools that help us create intuitive, responsive, and scalable interfaces.
Solutions for your industry
UX/UI design for ecommerce, fintech, edtech, and more.
- eCommerce
- Fintech
- EdTech
- Healthcare
- Corporate websites
- CRM & B2B interfaces
- Online booking
- Delivery services
- Logistics
- Mobile apps
- HR Tech
- Dating platforms
Let's discuss your project
FAQ
Didn’t find what you were looking for? Drop us a line at info@toimi.pro.
What types of businesses do you work with?
We design for enterprises, SaaS products, fintech, healthcare, ecommerce, and service companies. We adapt to your industry and scale.
How do you adapt UX/UI to different industries?
We start with your users, not your industry template. Research, analytics, and testing tell us what works for your specific audience.
Do you redesign existing websites and apps?
Yes. We often audit and modernize existing interfaces — improving usability while keeping what already works.
How long does the UX/UI process take?
Typically 4–6 weeks, depending on scope, complexity, and number of approval stages required by enterprise teams.
Can you align UX/UI design with in-house teams?
Yes. We integrate with your developers, PMs, and stakeholders — through shared Figma, documented handoffs, and sprint-based collaboration.
Do you provide prototypes and interaction design?
Yes. Every project includes interactive Figma prototypes and detailed UI specifications for developers.
How do you ensure consistent branding across systems?
We create unified design systems — so websites, portals, and dashboards share the same visual language and components.
Can you make UX/UI compliant with accessibility standards?
Yes. We design to WCAG 2.1 AA as a baseline — covering contrast, keyboard navigation, screen readers, and semantic HTML.
Do you handle UX research and testing?
Yes. Usability sessions, prototype testing, and A/B experiments are part of our process. We validate before we ship.
What makes your UX/UI approach different?
We don’t start with how it looks. We start with how it performs. Every design decision is backed by data, scoped upfront, and validated before launch.
Do you work with products that already have a design?
Yes — we’re often brought in to improve or audit an existing interface, not build from scratch. We assess what’s working before changing anything.
Do you test with real users?
Yes. Prototype testing with real users is part of our validation phase. We can also set up A/B tests if your product has the traffic to support them.
Will my site be mobile-friendly?
Every interface we design is built mobile-first and tested across devices before handoff.